Archive for the 'Videogames & Theory' Category
“The boy’s favorite video game is ‘Grand Theft Auto’”
0 Comments Published by Kairosnews - A Weblog for Discussing Rhetoric, Tec April 20th, 2006 in Fun Stuff, Videogames & Theory, Educational Technology, Educational TechnologyAnyone think a video game might be a small contributing factor here given what the mother said (in the title of my post)? Modesto Eight-Year-Old Steals Teacher’s Minivan:
An 8-year-old boy swiped his teacher’s car keys and took her minivan for a joyride, cruising safely home and into the record books as the city’s youngest auto thief, police said.
Since no one was hurt, it’s kind of funny. But scary since I have 6 1/2 year old (who, by the way, is not playing Grand Theft Auto yet, but he does like Unreal Tournament 2004).
And yes, I dugg this.
Michigan Violent Games Law Thrown Out
0 Comments Published by Kairosnews - A Weblog for Discussing Rhetoric, Tec April 3rd, 2006 in Videogames & Theory, Educational Technology, Educational TechnologyThis report from GameDaily BIZ states that the Michigan violent games law has been stricken down as unconstitutional. There are some interesting statements in the report, including this one:
While certain politicians and anti-game activists have also suggested that games are far worse for children than other media because they offer interactive, not passive experiences, the district court once again shot down this notion. “…it could just as easily be said that the interactive element in video games acts as an outlet for minors to vent their violent or aggressive behavior, thereby diminishing the chance they would actually perform such acts in reality….Not only does the Act not materially advance the state’s stated interest, but it appears to discriminate against a disfavored ‘newcomer’ in the world of entertainment media.
Proper Geek Attire?
0 Comments Published by Kairosnews - A Weblog for Discussing Rhetoric, Tec March 27th, 2006 in Videogames & Theory, Techculture & Cyberculture, Educational Technology, Educational TechnologyJoystiq has a fun article about Geek Chic at the Game Developer Conference (GDC). Surprisingly enough, I expected to see exactly these stats. I’m just wondering if I’d qualify as a “hairy dude” and be part of that exclusive 9%…Or maybe I could just wear a PowerGlove and be that ONE dude at the conf with one. Hmm. BTW, if you want your C-64 retro shirt, it’s HERE. Very, very, suave…
Game On! Exhibit at Museum of Science and Industry (Chicago)
0 Comments Published by Kairosnews - A Weblog for Discussing Rhetoric, Tec March 26th, 2006 in Videogames & Theory, Educational Technology, Educational TechnologyFor me, the best part of this year’s 4C’s didn’t happen at the Palmer House. No, by far and away the most exciting and fulfilling experience of the past few days was getting to see the Game On! exhibit at Chicago’s Museum of Science and Industry. My only regret was not having more time to see it (I was limited to two hours on Friday before catching a flight back to St Cloud). If I’d only known about this exhibit sooner, I would likely have blown off an entire day of conferencing to really spend some time there (not that having papers read to me isn’t exciting, of course). Of course, I took lots of pictures, but many didn’t come out.
Special Issue of Reconstruction on Gaming
0 Comments Published by Kairosnews - A Weblog for Discussing Rhetoric, Tec March 4th, 2006 in Videogames & Theory, Educational Technology, Educational TechnologyThe latest issue of Reconstruction has the theme “The Play’s the Thing: Games, Gamers and Gaming Cultures.” Here’s the table of contents; I hope it’s helpful to some of you!
Introduction
Matthew Wolf-Meyer and Davin Heckman, “Allegorical Reductions and Social Reconstructions”
Articles
Section One: Evolutions/Migrations
Joyce Goggin, “The Playing Card’s Progress: A Brief History of Cards and Card Games”
Claudia Mesch, “Cold War Games and Postwar Art”
Terri Toles Patkin, “Constructing a New Game: J.K. Rowling’s Quidditch and Global Kid Culture”
McDonalds: The Game
0 Comments Published by Kairosnews - A Weblog for Discussing Rhetoric, Tec February 28th, 2006 in Videogames & Theory, Educational Technology, Educational TechnologyThere’s been a slew of new “serious” games out recently, but one that I think is really interesting (not to mention fun) is McDonalds. The game, which blatently rips most of McDonald’s most sacred trademarks, is one of the most effective yet scathing rebukes of fast food I’ve seen. This game is seriously disturbing on so many levels. There’s an interview with the creator here.
Furthermore, since the game is licensed under CC and freely available in a barrage of formats, we can expect to see it disseminated pretty far and wide before McDonald’s scares them off with a C&D or sues them out of business. Interestingly, the creator talks about this in the interview:
“everything bad is good for you” is not so good
0 Comments Published by Kairosnews - A Weblog for Discussing Rhetoric, Tec October 29th, 2005 in Kairosnews, Ed-Tech, Videogames & Theory, New Media, Politics, ADA, New Technologies, Techculture & Cyberculture, K-12 Teaching w/Technology, EthicsAnother plug, but I couldn’t resist after reading Matt Barton’s review of the Steven Johnson book a couple posts down. I’d like to alert Kairos readers to a thread recently begun at if:book — the blog of the institute for the future of the book — where we have mounted a multi-post, ongoing critique of EBIGFY, in which Johnson himself is participating. We were moved to do this after witnessing the near-universal acclaim the book has received since publication. We’ve already come across numerous instances of it being assigned as essential reading for new media and design classes, in some cases by teachers who haven’t even read it. It seemed time for a more rigorous discussion…
Guess the Google
0 Comments Published by Kairosnews - A Weblog for Discussing Rhetoric, Tec October 21st, 2005 in Kairosnews, Ed-Tech, Search Engines, Videogames & TheoryOne of the more interesting things Steven Johnson writes in Everything Bad is Good for You is that Google is the way our generation learns about itself. I think it’s a bit of a broad claim, but it’s still a fun thought. I was thinking about this quotation when I stumbled across this little game. It’s a fascinating new media game with a very simple gimmick–you are presented with a collage of images based on a Google search, and your job is to determine the keyword. I wasn’t able to get a single point, but maybe you’ll have better luck.
Rockstar Game “Bully” Already Under Fire
0 Comments Published by Kairosnews - A Weblog for Discussing Rhetoric, Tec October 13th, 2005 in Kairosnews, Ed-Tech, Videogames & TheoryRockstar (makers of Grand Theft Auto) are under fire again, this time for an upcoming title called “Bully.” The game, which allows a bullied kid to “get revenge,” has been attacked by the mother of a dead teen who started an online petition (WOW, these things work?) The petition states, “The game depicts scenes of violence in a school setting directed at students, teachers and staff. The premise of the game is that the child that has been bullied gets his/her revenge. Bullying is a very serious issue, which should not be taken lightly.” Hmm… It seems Rockstar is really succeeding in its marketing strategy–controversy = publicity, publicity = good publicity = sales.
Video Games and the Future of Learning
0 Comments Published by Kairosnews - A Weblog for Discussing Rhetoric, Tec October 8th, 2005 in Kairosnews, Ed-Tech, Learning, Literacy & Access, Videogames & TheoryOver at the Wisconsin Center of Education Research, they have a lot of working papers, some of which focus on technology-enhanced learning. The most recent one is “Video Games and the Future of Learning” by David Williamson Shaffer, Kurt R. Squire, Richard Halverson, and James P. Gee, all of the University of Wisconsin. Here’s the abstract:
Will video games change the way we learn? We argue here for a particular view of games—and of learning—as activities that are most powerful when they are personally meaningful, experiential, social, and epistemological all at the same time. From this perspective, we describe an approach to the design of learning environments that builds on the educational properties of games, but deeply grounds them within a theory of learning appropriate to an age marked by the power of new technologies. We argue that to understand the future of learning, we have to look beyond schools to the emerging arena of video games. We suggest that video games matter because they present players with simulated worlds: worlds that, if well constructed, are not just about facts or isolated skills, but embody particular social practices. Video games thus make it possible for players to participate in valued communities of practice and as a result develop the ways of thinking that organize those practices. Most educational games to date have been produced in the absence of any coherent theory of learning or underlying body of research. We argue here for such a theory—and for research that addresses the important questions about this relatively new medium that such a theory implies.
More here.
Games, Learning & Society program officially launched at Wisconsin-Madison
0 Comments Published by Kairosnews - A Weblog for Discussing Rhetoric, Tec October 1st, 2005 in Kairosnews, Ed-Tech, Learning, Literacy & Access, Higher Education, Videogames & Theory, New Media, New Technologies, K-12 Teaching w/TechnologyA small plug for the new Games, Learning & Society program offered through the School of Education at the University of Wisconsin-Madison. Details here:
http://website.education.wisc.edu/gls/index.htm
Areas of study include digital literacies, digital game-based learning environments, gender and gameplay, and MMOGs.
What are these things called again?
0 Comments Published by Kairosnews - A Weblog for Discussing Rhetoric, Tec September 27th, 2005 in Kairosnews, Ed-Tech, Videogames & TheoryYou know, those videos that game geeks make using footage of themselves playing a game, and the chat about the game, but sort of fanfic-y? Here’s an example of the kind of thing I’m talking about.
Are any of you having students do these in composition classes?
More Schools Offering Videogame Courses
0 Comments Published by Kairosnews - A Weblog for Discussing Rhetoric, Tec September 23rd, 2005 in Kairosnews, Ed-Tech, Higher Education, Videogames & TheoryWell, here’s some good news: More colleges are offering videogame-related courses. Apparently, most courses focus on computer graphics, but others are more game specific. Obviously, we’re still very much in a “foot in the door” situation with videogame studies in college curriculums, though I’m excited by these beginnings. I’ve been discussing videogames a lot in my computers and english class here at SCSU, but would like even better to teach an even more game-centric course–perhaps a course in “reading” videogames or even writing them (interactive fiction would probably be the easiest, though there are plenty of DIY kits out there to practically automate the game design process for more ambitious projects.)
Search
About
You are currently browsing the Blog Juice for Educational Technology weblog archives for the 'Videogames & Theory' category.
Longer entries are truncated. Click the headline of an entry to read it in its entirety.Archives
- June 2008
- May 2008
- April 2008
- March 2008
- February 2008
- January 2008
- December 2007
- November 2007
- October 2007
- September 2007
- August 2007
- July 2007
- June 2007
- May 2007
- April 2007
- March 2007
- February 2007
- January 2007
- December 2006
- November 2006
- October 2006
- September 2006
- August 2006
- July 2006
- June 2006
- May 2006
- April 2006
- March 2006
- February 2006
- January 2006
- December 2005
- November 2005
- October 2005
- September 2005
- August 2005
- July 2005
- June 2005
- May 2005
- April 2005
- March 2005
- February 2005
- December 2004
- November 2004
- December 1969
Categories
- 1:1 (16)
- 21st century literacy (2)
- ABC Technology (306)
- About Weblogs (56)
- ADA (8)
- Advanced Technologies (3)
- Andy Carvin (15)
- Anne Davis (47)
- Annual Conference / Technology in Education (5)
- Assessment (4)
- Audiocasting (22)
- Authentic Educational Technology (32)
- Authentic Leadership (14)
- AzTEAconference (10)
- BBC Technology (94)
- Best Practices (17)
- Blogger (157)
- Blogging (139)
- Blogs (25)
- Blogs & CMSs (27)
- CFP’s (22)
- Classroom (5)
- CNET News.com (54)
- Collaboration & Social Networks (14)
- Communication (11)
- Composition Theory & Practice (19)
- Conferences (112)
- Craig’s Tech Talk (20)
- Curriculum Resources (16)
- Data Constructivism (4)
- Data-Driven (6)
- David Warlick (127)
- Distance Ed & elearning (7)
- Drupal (3)
- Ed-Tech (2431)
- Ed-Tech Insider (101)
- Ed-Tech News (1829)
- ED.gov (93)
- Edtech (7)
- EduBlog Insights (47)
- Education (309)
- Education Policy (9)
- Educational Software & Courseware (8)
- Educational Technology (5499)
- Educational Technology (5501)
- Emerging Technologies (61)
- Enterprise Hardware (4)
- Enterprise Software (8)
- ePortfolios (3)
- ePublishing & eJournals (9)
- eSchool News (421)
- ESN (105)
- Ethics (9)
- Federal Funding & NCLB (4)
- First Year Composition (7)
- Fun Stuff (11)
- Future (129)
- General (34)
- Governance (150)
- Grants, Funding & Policy: (4)
- Higher Education (29)
- Higher-Ed Blogger (1960)
- Hurricane Relief Efforts (4)
- Industry News (10)
- Information Architecture (5)
- Intel (302)
- Intellectual Property (26)
- Internet (6)
- IT Infrastructure (14)
- Jessica Millstone (15)
- K-12 Blogger (228)
- K-12 Teaching w/Technology (7)
- Kairos (10)
- Kairosnews (165)
- Keystones (2)
- Knowledge Management (4)
- Kudos (5)
- Language & Linguistics (3)
- Language Arts (13)
- Laptop Initiatives (3)
- Law, Policy, and Ethics (20)
- Leadership (17)
- Learning (13)
- Learning Communities (4)
- Learning, Literacy & Access (7)
- Libraries & Archives (6)
- Literacy (130)
- Management and Operations (7)
- Media (3)
- Microsoft (12)
- Miscellaneous (10)
- Moodle (2)
- Multimedia (2)
- Music (1)
- NECC (23)
- NECC 2005 (5)
- Networking (4)
- New Media (17)
- New Technologies (11)
- News and Events (28)
- NYT Education (32)
- NYT Technology (125)
- Office (8)
- On My Mind (198)
- Online Learning (16)
- Open Classroom (54)
- Open Content (17)
- Open Source (16)
- OWLs & Writing Resources (3)
- Personal Technology (7)
- Planning and Funding (5)
- Podcast (46)
- Podcasts (10)
- Policy (233)
- Politics (8)
- Privacy & Security (1)
- Professional Development (8)
- Project 720 (1)
- Publication (1164)
- Read/Write Web (35)
- Research (7)
- Research and Assessment (8)
- Resources (13)
- Reuters Technology (138)
- Rhetoric (17)
- RSS (45)
- Safety and Security (5)
- Safety and Security (2)
- School Communications (4)
- School Management (4)
- School Technology Leadership Blog (69)
- Science (11)
- Screencasting (3)
- Search Engines (9)
- Security (3)
- Semantic Web (2)
- Social Bookmarks (10)
- Social Studies (4)
- Social Stuff (12)
- Software (6)
- Student Achievement (11)
- Student Web Texts (3)
- Teaching (1)
- Tech Comm & Prof Writing (3)
- Tech Integration (11)
- Tech Savvy Educator (12)
- Tech Tools (12)
- Techculture & Cyberculture (9)
- TechNews (3)
- Techno-Ecology (1)
- Technology (710)
- Technorati Cosmos (18)
- The Long Tail (12)
- The Net (9)
- Tips & Tricks (4)
- Tools (10)
- Travel (2)
- Uncategorized (235)
- Video (7)
- Videogames & Theory (17)
- Virtual Communities (4)
- Virtual Field Trips (3)
- Visual Rhetoric (2)
- warlick (248)
- WebDesign & Usability (3)
- Weblog Best Practices (2)
- Weblog Tech (4)
- Weblog Theory (8)
- Websites (24)
- Wiki Watch (22)
- Wikis (28)
- Will Richardson (197)
- Wired Campus (469)
- Word Processing (12)
- XML (2)
Content Cloud
blogging easy education edupunk learning teaching wikipedia